Currently working on: v0.9 (Toolkit game features, Sound engine)
Status   | Milestone   | Features   |
  |   |   |
Done  | v 0.0 > 0.4 | And in the beginnig there was nothing but great chaos and Shodan said: Let there be order and c++ classes! And the chaos was not chaos anymore and all the structures and elements and the holy polymorphism arose in all their glory! :) |
Done  | v 0.5 | This was the first useable package featuring: Core system logic OpenGL rendering system Scene management system Basic user framework Basic integrated GUI Basic 2D/3D editor functions Load/Save map Lighting system |
Done  | v 0.6 | Object management system Animated 2D/2.5D objects (billboard, flat) Static 3D objects (3DS models) External object editor Configuration file formats Map importer (System Shock maps) |
Done  | v 0.7 | Simple physics (gravity and force) Collision detection and response |
Done  | v 0.8 | LUA scripting engine Integrated script editor Extended user framework / REVERT3D API |
WIP  | v 0.9 | Sound system Standard game implementation for R3D Toolkit Simple GUI editor |
   | v 1.0 | Intial release version Covering the complete set of (improved/reworked) features Code clean-up and optimization Documentation work |
   | v 1.1 > ... | To be defined / Depending on future requirements |