July 20, 2011

Demo release

As promised, today we release a small interactive engine demo. We took the chance to pick a stable version from the current developement branch which currently focuses on API developement. (Normally, in this state stability isn't always with us ^^) I hope this will give you an impression about what REVERT3D is going to be in the future. We're sorry that we cannot offer much documentation yet. While the demo should be pretty self explanatory, you will unfortunately have to figure out things by yourself when it comes to the editors - A small online help for the scene editor is all we can give you to this point. (You can open it by pressing F1).

(edit) Hah, someone out there recorded a vid showing the demo and put it on youtube :D
Thanks! I hope its ok if I link it here:

Download demo: https://rapidshare.com/files/2819842822/R3Demo.zip

We would also appreciate if you check out the readme.txt file and report any problems to us (don't forget to send a brief hardware/os description).
And please be patient - This thing is work-in-progress :)


  1. AnonymousJuly 22, 2011

    great work! runs perfectly

  2. Welcome back to Citadel station. We hope your somnolent healing stage went well. Today is the 22nd day of July, year 2011. We hope you have a pleasant stay on Citadel Station.

  3. AnonymousJuly 27, 2011

    an interactive demo.. whoo hoo
    Downloading now....

  4. AnonymousJuly 28, 2011

    The demo runs really smooth.
    1.5GHz processor and a Radeon 9200SE 64Meg video card.

    One note: if you grab a box and then mouse look up all the way, you drop the box. Seem like it should not behave like that. (?)

  5. AnonymousJuly 28, 2011

    In the scene editor, I did get stuck at a wall and had to Alt-F4 out, LOL.

    Can't wait for future releases.
    Keep up the good work.

  6. AnonymousJuly 28, 2011

    Thanks for the feedback!
    Box grabbing: Yep, theres a bug when looking up :p
    Scene editor: Theres no collision detection in the scene editor. If you walk out of scene geometry press TAB to return to the 2D map view, point back into the map and press C

  7. I deleted the half of the lights, and I got a much better experience! http://m.blog.hu/al/alig/image/201107/revert3d.jpg

  8. Also, if you stack two boxes on top of each other in an elevator, the elevator refuses to move but if it's a two part the top part keeps on going. looks funky. :)

  9. Wow it's easy to add new textures in it: http://dl.dropbox.com/u/292449/is_it_mindecraft.png